Features
BayDraft is a stage-planning tool for competitive practical shooting. You design in a live 3D view at eye level — the view a shooter actually walks — and place real prop models on a real bay. A stage is a scene, not a drawing, which is why the same design can be walked from any position, counted for rounds automatically, turned into an overhead diagram, and kept in sync across your devices.
The editor
- Walk mode — stand at shooter height and move through the stage. This is the one that finds problems: the target you thought was visible from position two, and the one you didn’t.
- Orbit mode — pull back to frame the whole bay while you lay things out.
- Saved viewpoints — keep the angles that matter (the start position, each array, the walkthrough) and jump back to them. They are part of the stage, so they travel with it.
- Ground grid and snapping — a reference grid in feet, yards or meters, with snapping you can switch off to place something by eye.
- Units are a display preference — the stage is stored in meters, so switching units never moves anything.
Props and placement
The catalog
- Paper targets and no-shoots in USPSA and IPSC silhouettes.
- Steel, barrels, fault lines, shooting boxes and staging props — chairs, tables, start markers.
- Walls, including ported and doored variants.
- Movers — swingers, drop turners and lowboys, with target faces that mount correctly on the angled hardware.
- Served from the backend, not baked into the app, so new props appear without waiting for an app update.
We don’t advertise a prop count, because the number is easy to inflate and tells you very little. A catalog that lists every target-and-overlay combination as a separate item looks enormous and still can’t produce the one you need. BayDraft goes the other way: you compose the target — stack the faces where you want them, apply the hard cover you want — so the combinations are yours to make rather than ours to pre-package.
Placing things
- Drag and drop from the prop drawer. Props rotate on the bay surface, sit flat on it, and can be locked so they stop moving by accident.
- Bays at any size — start from a standard bay or enter your own width, depth and berm height. Your home range is rarely a textbook rectangle.
- Change the bay later and the stage comes with it. If anything would fall outside the new boundary you are told how many props before anything moves, and it is undoable either way.
Runs, rows and fans
- Runs — draw a line of vertices and BayDraft tiles walls or fault lines along it. Move a vertex and it re-tiles; swap a segment for a door or a port; explode it into loose props to hand-place the last few.
- Rows — a count, a spacing (either the gap between props or their centre-to-centre distance) and a direction relative to your view.
- Fans — curve the copies around a pivot in front of the prop, usually the shooting position, with every copy turning as it goes so they all keep facing it.
- Arrays stay editable — the whole set arrives selected so you can nudge or re-space it immediately, and one undo removes it.
Working on many props at once
- Select several ways — shift-click, drag a box, pick all paper targets by type, or turn on multi-select mode and tap (no keyboard needed on a tablet).
- Act on the whole set — move, rotate, duplicate, lock, set required hits, or delete in one action.
- Align by real footprint, not centre point, so a wide wall and a narrow target end up with their visible edges flush — and it accounts for rotation, so an angled wall is measured by the ground it actually covers.
- Distribute by equal gaps or equal centres, whichever the layout calls for.
- Locked props act as anchors — pin a wall, align the targets to it. Alignment is relative to the bay, not to where you happen to be standing, so it means the same thing in a walkthrough, an overhead view and the printed diagram.
- Undo covers everything, including bay swaps. A bulk action is one step, so moving eight targets is one undo, not eight.
Targets and scoring
- Several faces per stand, each positioned independently — stacks, partials and target/no-shoot overlaps read correctly from every shooting position, because they are real geometry rather than a symbol on a plan.
- Per-sport rotation limits apply automatically — IPSC ±45°, USPSA free.
- Hard cover per face, in the pattern you need — shoulders, tuxedo, head, halves, thirds and diagonals.
- Numbering that matches the diagram — only scored paper and steel are numbered. No-shoots stay unnumbered, as they should.
- Round count keeps itself honest — scored props are counted as you edit, with required hits defaulting to 2 for paper and 1 for steel, adjustable from 0 to 5 per prop. No recounting the diagram the night before the match.
Stage documents
- Everything a match book needs — sport and stage type, stage name, designer, match name, and a written brief covering start position, procedure, scoring and notes.
- Tags — organise stages however you think about them and filter your list by tag.
- Overhead view — snap to a clean plan view for the diagram.
- Export as JPG or PDF for the briefing, the match book or the setup crew. Exports carry target faces, hard cover and prop labels exactly as the editor shows them.
Offline, and on every device
- Bays are rarely near a cell tower. You sign in and download the prop catalog once; after that the editor keeps working with no connection at all.
- Stages save locally and sync when you are back online, including deletions, so the same library shows up on your desktop and on the phone in your pocket at the bay.
- Free accounts keep up to six stages in the cloud. Stages past that keep working and stay on the device that made them — nothing is deleted, and freeing a slot brings the next one up automatically.
Your account
- Email and password sign-in, with your address confirmed by a short code so nobody can sign up as you.
- Password reset by email — and a reset signs out any other session.
- Delete your account and everything in it from inside the app, permanently.
- No analytics, no crash reporting, no advertising, and nothing sold or shared. What we store and why is set out in the privacy policy.
Where it runs
| Platform | Status |
|---|---|
| macOS 12 or later | Beta — download |
| Windows 10 (1809) or later, 64-bit | Beta — download |
| iPhone and iPad, iOS 15 or later | Open beta — join via TestFlight |
| Android | Running and in testing; not yet released |
BayDraft renders real 3D on the device’s GPU, which is what makes the eye-level view possible — and is why there is no browser version.
Being built next
BayDraft is in beta and actively developed. Listed here so you know what is not in it yet:
- More steel — plate racks, a Texas star, static plates, and array presets at regulation spacing, so a rack is one choice rather than a measurement.
- IDPA and PCSL targets — their own silhouettes and hard-cover patterns, rather than borrowing the USPSA target.
- Reusable groups — save an array or a position as a block and drop it into another stage.
- Moving targets — the props are already in the catalog; what is coming is recording their travel and showing the swept path on the diagram.
- Sharing a stage by link — send a squad or a match director a stage they can open in a browser without installing anything.
Something missing that you need? Tell us — the roadmap is shaped by what match directors actually ask for.